fsa.hpp
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/*
* File: fsa.hh
* Author: mlenart
*
* Created on October 17, 2013, 2:00 PM
*/
#ifndef FSA_HPP
#define FSA_HPP
//#include <iostream>
#include <cstring>
#include <cassert>
#include <typeinfo>
#include <exception>
#include <string>
#include <vector>
#include <cstdint>
template <class T> class State;
template <class T> class FSA;
template <class T> class Deserializer;
class FSAException;
template <class T>
class Deserializer {
public:
/**
* Deserialize object from ptr.
* Returns number of bytes read or -1 on error.
*/
virtual long deserialize(const unsigned char* ptr, T& object) const = 0;
};
class StringDeserializer : public Deserializer<char*> {
public:
StringDeserializer() {
}
/**
* Deserialize object from ptr.
* Returns number of bytes read or -1 on error.
*/
long deserialize(const unsigned char* ptr, char*& text) const {
text = const_cast<char*> (reinterpret_cast<const char*> (ptr));
return strlen(text) + 1;
// return 1;
}
};
class Counter {
public:
Counter() : count(0) {
}
void increment(const int n) {
count += n;
}
long long count;
};
/**
* Finite state automaton.
*/
template <class T>
class FSA {
public:
/**
* Get this automaton's initial state.
*/
State<T> getInitialState() const;
bool tryToRecognize(const char* input, T& value) const;
virtual ~FSA() {
}
/**
* Create an FSA object from pointer
*/
static FSA<T>* getFSA(const unsigned char* ptr, const Deserializer<T>& deserializer);
/**
* Create an FSA object from file
*/
static FSA<T>* getFSA(const std::string& filename, const Deserializer<T>& deserializer);
protected:
/**
* Create FSA object for givent initial state pointer and deserializer
*/
FSA(const unsigned char* initialStatePtr, const Deserializer<T>& deserializer);
/**
* Proceed to next state
*/
virtual void proceedToNext(const char c, State<T>& state) const = 0;
const unsigned char* initialStatePtr;
const Deserializer<T>& deserializer;
friend class State<T>;
private:
// FSA();
};
template <class T>
class SimpleFSA : public FSA<T> {
public:
SimpleFSA(const unsigned char* ptr, const Deserializer<T>& deserializer);
virtual ~SimpleFSA();
long long transitionsCount() {
return counter.count;
}
protected:
void proceedToNext(const char c, State<T>& state) const;
private:
Counter counter;
};
template <class T>
class CompressedFSA1 : public FSA<T> {
public:
CompressedFSA1(const unsigned char* ptr, const Deserializer<T>& deserializer);
virtual ~CompressedFSA1();
long long transitionsCount() {
return counter.count;
}
protected:
void proceedToNext(const char c, State<T>& state) const;
private:
Counter counter;
const std::vector<unsigned char> label2ShortLabel;
static std::vector<unsigned char> initializeChar2PopularCharIdx(const unsigned char* ptr);
void doProceedToNextByList(
const char c,
const unsigned char shortLabel,
const unsigned char* ptr,
const unsigned int transitionsNum,
State<T>& state) const;
void reallyDoProceed(
const unsigned char* statePtr,
State<T>& state) const;
void doProceedToNextByArray(
const unsigned char shortLabel,
const uint32_t* ptr,
State<T>& state) const;
};
template <class T>
class CompressedFSA2 : public FSA<T> {
public:
CompressedFSA2(const unsigned char* ptr, const Deserializer<T>& deserializer);
virtual ~CompressedFSA2();
long long transitionsCount() {
return counter.count;
}
protected:
void proceedToNext(const char c, State<T>& state) const;
private:
Counter counter;
static std::vector<unsigned char> initializeChar2PopularCharIdx(const unsigned char* ptr);
void doProceedToNextByList(
const char c,
const unsigned char* ptr,
State<T>& state) const;
void reallyDoProceed(
const unsigned char* statePtr,
const bool accepting,
State<T>& state) const;
};
/**
* A state in an FSA.
*/
template <class T>
class State {
public:
/**
* Is this a "sink" state - non-accepting state without outgoing transitions
*/
bool isSink() const;
/**
* Is this an accepting state
*/
bool isAccepting() const;
/**
* Get next state proceeding a transition for given character.
*/
void proceedToNext(const char c);
/**
* Get value of this state.
* Makes sense only for accepting states.
* For non-accepting states is throws an exception.
*/
T getValue() const;
/**
* Get the size (in bytes) of this state's value.
* Makes sense only for accepting states.
* For non-accepting states is throws an exception.
*/
unsigned long getValueSize() const;
unsigned long getOffset() const;
void setNext(const unsigned long offset);
void setNext(const unsigned long offset, const T& value, const unsigned long valueSize);
void setNextAsSink();
explicit State(const FSA<T>& fsa);
virtual ~State();
private:
const FSA<T>& fsa;
unsigned long offset;
bool accepting;
bool sink;
T value;
long valueSize;
};
class FSAException : public std::exception {
public:
FSAException(const char* what): msg(what) {}
FSAException(const std::string& what): msg(what.c_str()) {}
virtual ~FSAException() throw() {}
virtual const char* what() const throw () {
return this->msg.c_str();
}
private:
const std::string msg;
};
#include "state_impl.hpp"
#include "fsa_impl.hpp"
#include "simplefsa_impl.hpp"
#include "cfsa1_impl.hpp"
#include "cfsa2_impl.hpp"
#endif /* FSA_HPP */