jquery.event.drop-2.2.js 9.2 KB
/*! 
 * jquery.event.drop - v 2.2
 * Copyright (c) 2010 Three Dub Media - http://threedubmedia.com
 * Open Source MIT License - http://threedubmedia.com/code/license
 */
// Created: 2008-06-04 
// Updated: 2012-05-21
// REQUIRES: jquery 1.7.x, event.drag 2.2

;(function($){ // secure $ jQuery alias

// Events: drop, dropstart, dropend

// add the jquery instance method
$.fn.drop = function( str, arg, opts ){
	// figure out the event type
	var type = typeof str == "string" ? str : "",
	// figure out the event handler...
	fn = $.isFunction( str ) ? str : $.isFunction( arg ) ? arg : null;
	// fix the event type
	if ( type.indexOf("drop") !== 0 ) 
		type = "drop"+ type;
	// were options passed
	opts = ( str == fn ? arg : opts ) || {};
	// trigger or bind event handler
	return fn ? this.bind( type, opts, fn ) : this.trigger( type );
};

// DROP MANAGEMENT UTILITY
// returns filtered drop target elements, caches their positions
$.drop = function( opts ){ 
	opts = opts || {};
	// safely set new options...
	drop.multi = opts.multi === true ? Infinity : 
		opts.multi === false ? 1 : !isNaN( opts.multi ) ? opts.multi : drop.multi;
	drop.delay = opts.delay || drop.delay;
	drop.tolerance = $.isFunction( opts.tolerance ) ? opts.tolerance : 
		opts.tolerance === null ? null : drop.tolerance;
	drop.mode = opts.mode || drop.mode || 'intersect';
};

// local refs (increase compression)
var $event = $.event, 
$special = $event.special,
// configure the drop special event
drop = $.event.special.drop = {

	// these are the default settings
	multi: 1, // allow multiple drop winners per dragged element
	delay: 20, // async timeout delay
	mode: 'overlap', // drop tolerance mode
		
	// internal cache
	targets: [], 
	
	// the key name for stored drop data
	datakey: "dropdata",
		
	// prevent bubbling for better performance
	noBubble: true,
	
	// count bound related events
	add: function( obj ){ 
		// read the interaction data
		var data = $.data( this, drop.datakey );
		// count another realted event
		data.related += 1;
	},
	
	// forget unbound related events
	remove: function(){
		$.data( this, drop.datakey ).related -= 1;
	},
	
	// configure the interactions
	setup: function(){
		// check for related events
		if ( $.data( this, drop.datakey ) ) 
			return;
		// initialize the drop element data
		var data = { 
			related: 0,
			active: [],
			anyactive: 0,
			winner: 0,
			location: {}
		};
		// store the drop data on the element
		$.data( this, drop.datakey, data );
		// store the drop target in internal cache
		drop.targets.push( this );
	},
	
	// destroy the configure interaction	
	teardown: function(){ 
		var data = $.data( this, drop.datakey ) || {};
		// check for related events
		if ( data.related ) 
			return;
		// remove the stored data
		$.removeData( this, drop.datakey );
		// reference the targeted element
		var element = this;
		// remove from the internal cache
		drop.targets = $.grep( drop.targets, function( target ){ 
			return ( target !== element ); 
		});
	},
	
	// shared event handler
	handler: function( event, dd ){ 
		// local vars
		var results, $targets;
		// make sure the right data is available
		if ( !dd ) 
			return;
		// handle various events
		switch ( event.type ){
			// draginit, from $.event.special.drag
			case 'mousedown': // DROPINIT >>
			case 'touchstart': // DROPINIT >>
				// collect and assign the drop targets
				$targets =  $( drop.targets );
				if ( typeof dd.drop == "string" )
					$targets = $targets.filter( dd.drop );
				// reset drop data winner properties
				$targets.each(function(){
					var data = $.data( this, drop.datakey );
					data.active = [];
					data.anyactive = 0;
					data.winner = 0;
				});
				// set available target elements
				dd.droppable = $targets;
				// activate drop targets for the initial element being dragged
				$special.drag.hijack( event, "dropinit", dd ); 
				break;
			// drag, from $.event.special.drag
			case 'mousemove': // TOLERATE >>
			case 'touchmove': // TOLERATE >>
				drop.event = event; // store the mousemove event
				if ( !drop.timer )
					// monitor drop targets
					drop.tolerate( dd ); 
				break;
			// dragend, from $.event.special.drag
			case 'mouseup': // DROP >> DROPEND >>
			case 'touchend': // DROP >> DROPEND >>
				drop.timer = clearTimeout( drop.timer ); // delete timer	
				if ( dd.propagates ){
					$special.drag.hijack( event, "drop", dd ); 
					$special.drag.hijack( event, "dropend", dd ); 
				}
				break;
				
		}
	},
		
	// returns the location positions of an element
	locate: function( elem, index ){ 
		var data = $.data( elem, drop.datakey ),
		$elem = $( elem ), 
		posi = $elem.offset() || {}, 
		height = $elem.outerHeight(), 
		width = $elem.outerWidth(),
		location = { 
			elem: elem, 
			width: width, 
			height: height,
			top: posi.top, 
			left: posi.left, 
			right: posi.left + width, 
			bottom: posi.top + height
		};
		// drag elements might not have dropdata
		if ( data ){
			data.location = location;
			data.index = index;
			data.elem = elem;
		}
		return location;
	},
	
	// test the location positions of an element against another OR an X,Y coord
	contains: function( target, test ){ // target { location } contains test [x,y] or { location }
		return ( ( test[0] || test.left ) >= target.left && ( test[0] || test.right ) <= target.right
			&& ( test[1] || test.top ) >= target.top && ( test[1] || test.bottom ) <= target.bottom ); 
	},
	
	// stored tolerance modes
	modes: { // fn scope: "$.event.special.drop" object 
		// target with mouse wins, else target with most overlap wins
		'intersect': function( event, proxy, target ){
			return this.contains( target, [ event.pageX, event.pageY ] ) ? // check cursor
				1e9 : this.modes.overlap.apply( this, arguments ); // check overlap
		},
		// target with most overlap wins	
		'overlap': function( event, proxy, target ){
			// calculate the area of overlap...
			return Math.max( 0, Math.min( target.bottom, proxy.bottom ) - Math.max( target.top, proxy.top ) )
				* Math.max( 0, Math.min( target.right, proxy.right ) - Math.max( target.left, proxy.left ) );
		},
		// proxy is completely contained within target bounds	
		'fit': function( event, proxy, target ){
			return this.contains( target, proxy ) ? 1 : 0;
		},
		// center of the proxy is contained within target bounds	
		'middle': function( event, proxy, target ){
			return this.contains( target, [ proxy.left + proxy.width * .5, proxy.top + proxy.height * .5 ] ) ? 1 : 0;
		}
	},	
	
	// sort drop target cache by by winner (dsc), then index (asc)
	sort: function( a, b ){
		return ( b.winner - a.winner ) || ( a.index - b.index );
	},
		
	// async, recursive tolerance execution
	tolerate: function( dd ){		
		// declare local refs
		var i, drp, drg, data, arr, len, elem,
		// interaction iteration variables
		x = 0, ia, end = dd.interactions.length,
		// determine the mouse coords
		xy = [ drop.event.pageX, drop.event.pageY ],
		// custom or stored tolerance fn
		tolerance = drop.tolerance || drop.modes[ drop.mode ];
		// go through each passed interaction...
		do if ( ia = dd.interactions[x] ){
			// check valid interaction
			if ( !ia )
				return; 
			// initialize or clear the drop data
			ia.drop = [];
			// holds the drop elements
			arr = []; 
			len = ia.droppable.length;
			// determine the proxy location, if needed
			if ( tolerance )
				drg = drop.locate( ia.proxy ); 
			// reset the loop
			i = 0;
			// loop each stored drop target
			do if ( elem = ia.droppable[i] ){ 
				data = $.data( elem, drop.datakey );
				drp = data.location;
				if ( !drp ) continue;
				// find a winner: tolerance function is defined, call it
				data.winner = tolerance ? tolerance.call( drop, drop.event, drg, drp ) 
					// mouse position is always the fallback
					: drop.contains( drp, xy ) ? 1 : 0; 
				arr.push( data );	
			} while ( ++i < len ); // loop 
			// sort the drop targets
			arr.sort( drop.sort );			
			// reset the loop
			i = 0;
			// loop through all of the targets again
			do if ( data = arr[ i ] ){
				// winners...
				if ( data.winner && ia.drop.length < drop.multi ){
					// new winner... dropstart
					if ( !data.active[x] && !data.anyactive ){
						// check to make sure that this is not prevented
						if ( $special.drag.hijack( drop.event, "dropstart", dd, x, data.elem )[0] !== false ){ 	
							data.active[x] = 1;
							data.anyactive += 1;
						}
						// if false, it is not a winner
						else
							data.winner = 0;
					}
					// if it is still a winner
					if ( data.winner )
						ia.drop.push( data.elem );
				}
				// losers... 
				else if ( data.active[x] && data.anyactive == 1 ){
					// former winner... dropend
					$special.drag.hijack( drop.event, "dropend", dd, x, data.elem ); 
					data.active[x] = 0;
					data.anyactive -= 1;
				}
			} while ( ++i < len ); // loop 		
		} while ( ++x < end ) // loop
		// check if the mouse is still moving or is idle
		if ( drop.last && xy[0] == drop.last.pageX && xy[1] == drop.last.pageY ) 
			delete drop.timer; // idle, don't recurse
		else  // recurse
			drop.timer = setTimeout(function(){ 
				drop.tolerate( dd ); 
			}, drop.delay );
		// remember event, to compare idleness
		drop.last = drop.event; 
	}
	
};

// share the same special event configuration with related events...
$special.dropinit = $special.dropstart = $special.dropend = drop;

})(jQuery); // confine scope